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4.14
1.57
3.86
Spring 2026
An introduction to the study of exceptional children & adults. Focuses on extending principles of learning and intellectual, socio-cultural, emotional, and physical development to persons with disabilities, as well as the gifted, autism, traumatic brain injury, ADD, and ADHD. Information on medical conditions which influence learning and development. Credit is not given for both EDIS 3020 and 5000. Master of Teaching students must take EDIS 5000
4.25
2.25
3.84
Spring 2026
Introduction to the study of exceptional children and adults. Extends principles of learning and intellectual, socio-cultural, emotional, and physical development to persons with disabilities. Includes gifted, autism, TBI, dyslexia, ADHD and other medical conditions; historical, ethical, and legal aspects; application of federal/state regulatory requirements; identification, education, and evaluation of students with disabilities.
4.32
1.42
3.90
Spring 2026
Students examine key topics in PreK-12 education, including its historical, philosophical, and social foundations; legal, ethical, and professional aspects of teaching; and issues relating to curriculum, student diversity and sociopolitical dimensions of education. This course includes a required in-person practicum working with youth in local community and school contexts.
4.33
1.00
3.87
Spring 2026
This course provides educators, counselors, and others the knowledge and skills to integrate breathwork and mindful movement into their work with children and youth. We will learn through cultivation of personal practice, micro-teaching, reflection, and examination of the research.
4.33
2.00
3.85
Spring 2026
This course explores the meaning and concepts associated with the field of learning disabilities, including the psychological and behavioral characteristics of individuals with learning disabilities. Topics include specific causes, assessment, and treatment of learning disabilities and related disabilities. Educational, psychological, historical, and medical implications are addressed.
4.56
2.00
3.68
Spring 2026
This course addresses reading and writing development from emergent literacy through adolescent readers with attention to diverse needs of students. The course also addresses components of effective literacy programs (e.g., concepts of print, fluency, phonological awareness, phonics, spelling, writing, comprehension, vocabulary) and evidence-based practices for reading and writing instruction informed by assessment within an MTSS framework.
4.67
1.25
3.98
Fall 2025
Designed to teach elementary pre-service teachers fundamental science concepts in such areas related to scientific investigation as: reasoning and logic; force, motion, and energy; matter; life processes; living systems; interrelations in earth/space systems; earth patterns, cycles and change; and appropriate resources for teaching the Virginia Science Standards of Learning in grades PreK-6. The course also focuses on the planning, instruction , and assessment of science curriculum.
4.80
1.40
3.93
Spring 2026
Mindfulness-based interventions promote physical and mental health and support cognitive and emotional developmental processes in individuals across the lifespan. Mindful awareness practices can support our ability to be fully present to the needs of others. This course introduces a variety of these practices and the research on their effects as a means to promoting well-being and building supportive relationships in professional settings.
4.83
1.00
3.96
Spring 2026
Although disability is a natural part of the human experience, it is colored by a history of fear, segregation, removal and even extermination. Media has always reflected and guided society, including representations of disability. This course explores the changing disability experience (from "stereotype" to "normalization") as depicted in film, literature, and other media.
4.83
2.00
3.93
Fall 2025
What makes games so much fun? How can games be educational? The goal of this course is to understand how games can motivate, engage, and teach. In this course students will survey current approaches by playing a variety of games and develop understanding of game-based learning, motivation, and design thinking perspectives. Students will apply this understanding by designing a new educational game in a collaborative class project.
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