This course entails study of films originating from and/or identified with non-US nations and cultures. Topics include: introduction to a nation's cinematic achievements (e.g., Korean cinema); in-depth study of one …
Examines how television addresses women, how it represents women, and how women respond to the medium. Explores the relationship between the female audience and television by focusing on both contemporary …
This course provides an overview of the enduring genre of the American Western in its classic and revised forms. The course will address the social and historical contexts informing the …
Disability is a pervasive, yet little studied, dimension of popular media. This class considers the stereotypes, interventions, and politics of on-screen images of disability as well as the ways in …
Accessibility--building digital technologies that they can be used by people with disabilities--involves specific technological, critical, and interpersonal skills. This teaches practical web development skills alongside theoretical questions about the meanings …
This course will examine how the US news media is organized, what gets news coverage and why, and the role the news media plays in our democracy. Issues will include …
This course is an introduction to the field of Game Studies, surveying theories of play and research on contemporary videogames to non-digital, analog, and "folk games." Historic tensions and debates …
The growth of media industries in China sits at the intersection between commerce, technology and policy. The objective of the course is to cultivate a rigorous understanding of the theoretical …
This course addresses the medium of comics, including comic books, graphic novels, la bande dessinee, fumetti, and manga. Addressing comics as media, we will investigate comics form, publishing, creative movements, …
This course approaches the design and creation of "interactive stories." Over the term, students will develop prototypes of multiple interactive storytelling media (interactive fiction, games, simulations, scenarios), balancing an understanding …