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4.67
1.50
3.78
Spring 2026
This course explores humorous and comedic texts and performances across a variety of media forms in America. We will begin by understanding theories of comedy and the logic of jokes alongside histories of comedians and humorous tropes and aesthetics. Examining a variety of content, we will discover how American comedy offers a rich relationship between creative expression and sociopolitical critique across different media and contexts.
3.67
2.88
3.71
Spring 2026
This course offers historical, comparative, critical, and media industry perspectives on global media. It explores how capital, geopolitics, new technologies and forms of production and consumption impact global media flows. Topics include studies of media systems, textual traditions, media circulation, globalization, the role of media technologies in international affairs, and the role of transnationalism in national and international affairs.
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3.96
Spring 2026
This practice-based course will build on previous knowledge and/or experience in various forms of media, including video, podcasting, film, etc.
4.30
2.67
3.77
Spring 2026
This hands-on course prepares students to read, evaluate, and design research in media studies. Drawing on critical, historical, administrative, and industrial traditions in the field, students will learn to assess the validity and anticipate the ethical requirements of various methods & data collection procedures. Following a theme selected by the instructor, the course culminates with each student proposing a new, original research study.
4.18
3.00
3.57
Spring 2026
This course provides the opportunity to offer a new course in the subject of Media Studies.
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3.29
Spring 2026
This course approaches the design and creation of "interactive stories." Over the term, students will develop prototypes of multiple interactive storytelling media (interactive fiction, games, simulations, scenarios), balancing an understanding of the scholarship on interactive narrative with individualized design goals. No experience with game design or programming is required.
4.33
2.00
3.77
Spring 2026
Using a mix of scholarly and popular-press readings and an examination of digital artifacts, we will analyze the creations and contributions of Black digital culture from the mid-90s to the present. Covering topics including the early Black blogosphere; the creation of niche content sites like BlackPlanet.com; the emergence of Black Twitter; the circulation of memes, and the use second-screening.
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3.95
Spring 2026
Provides an opportunity for students to get credit for field work, in the area of media studies. Students must put a proposal together for the project with a faculty sponsor, which must be approved by the add/drop deadlines. Restricted to Media Studies Majors.
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3.26
Spring 2026
This course traces the development of national news broadcasting in the United States from the 1920s to the present.
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Spring 2026
This course is reserved for Media Studies students interested in receiving credit for participation in student-led and UVA-affiliated enterprises that are media-related under the guidance of a faculty member or industry professional in the area of media studies. Students must put a proposal together for the project with a faculty sponsor, which must be approved by the add/drop deadlines. Restricted to Media Studies Majors.
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