Media Studies
111 courses found
This course approaches the design and creation of "interactive stories." Over the term, students will develop prototypes of multiple interactive storytelling media (interactive fiction, games, simulations, scenarios), balancing an understanding of the scholarship on interactive narrative with individualized design goals. No experience with game design or programming is required.
This course studies the relationship between social media and Global South societies. Students in this course will analyze the various theories related to the effects and affordances of social media on ideological polarization, social influence, social capital, and social movements. Students will be required to look beyond positive/negative effects of social media, and conduct in-depth interrogations about issues that surround them.
This course explores the origins and impacts of American hip-hop as a cultural form in the last forty years, and maps the ways that a local subculture born of an urban underclass has risen to become arguably the dominant form of 21st-century global popular culture. While primarily focused on music, we will also explore how forms such as dance, visual art, film, and literature have influenced and been influenced by hip-hop style and culture.
This course examines the history of athletes as activists and the media's coverage and understanding (and at times, misunderstanding?) of those movements. How did the media cover early protests and activism from athletes? How has that coverage changed in subsequent years? How have movements paralleled larger movements (MeToo, Black Lives Matter)? We will also look at political ties to athlete activism, examining how each sphere affects the other.
Money is one of the oldest media technologies in the world, but in recent years a variety of experiments from Venmo to Bitcoin have emerged, promising to reinvent the form of money itself. This class looks at the historical, social, and cultural dimensions of money as a media technology.
Measuring "value" is an important feature of media industries and contemporary life more broadly. This class asks how value is determined, according to what value systems, through what systems of valuation. We will look at taste, metrics, reviews, awards, likes, retweets, and ratings, to try to understand how people answer the question, "What is valuable?"
This class examines computer-mediated communication forms known as "social media." What makes these technologies "social" or "media"? From algorithms to selfies, most aspects of social media have been met with both moral panics and utopian pronouncements. Students will develop a set of critical frames and analytical methods for understanding the role of social media in society.
Using a mix of scholarly and popular-press readings and an examination of digital artifacts, we will analyze the creations and contributions of Black digital culture from the mid-90s to the present. Covering topics including the early Black blogosphere; the creation of niche content sites like BlackPlanet.com; the emergence of Black Twitter; the circulation of memes, and the use second-screening.
Provides an opportunity for students to get credit for field work, in the area of media studies. Students must put a proposal together for the project with a faculty sponsor, which must be approved by the add/drop deadlines. Restricted to Media Studies Majors.
This course traces the development of national news broadcasting in the United States from the 1920s to the present.
Analyzes the development of the silent film, 1895 to 1928; emphasizes the technical and thematic links between national schools of cinema art and the contributions of individual directors. Includes weekly film screenings.
Analyzes the development of film art from the inception of sound to the 1950s. Includes weekly film screenings. Pre-requisites: DRAM 2810 or 3830, or instructor permission.
A history of narrative, documentary and experimental film, 1955-77. Developments in the aesthetics of film are examined in the context of socio-economic, political and cultural conditions specific to different historical moments. Includes weekly film screenings. Students should have completed DRAM/MDST 3830 and 3840 prior to requesting permission to enroll. Prerequisite: Instructor Permission
This course addresses the genre of the "superhero" across multiple media, looking at its roots in myth, its rise in print media and comics, its adaptation in television and film, and its current role as the driver of multi-billion-dollar transmedia franchises. This course addresses scholarly perspectives drawn from media industries research, transmedia storytelling, media representation, and other related media studies areas.
This course is reserved for Media Studies students interested in receiving credit for participation in student-led and UVA-affiliated enterprises that are media-related under the guidance of a faculty member or industry professional in the area of media studies. Students must put a proposal together for the project with a faculty sponsor, which must be approved by the add/drop deadlines. Restricted to Media Studies Majors.
Explores the protest movements of the 1960s through the lens of media coverage in the mainstream press of the day -- newspapers, general interest newsmagazines, photojournalism, television, popular culture, as well as the Movement's own underground press. Purpose is to understand a fascinating and often misunderstood moment in American history but also to investigate what that period can tell us about our current moment of protest and activism.
In this course, we will focus on media adaptation across multiple media (film, games, comics, books) from multiple critical, industrial, and creative perspectives. Students will engage with existing Media Studies scholarship on media adaptation, dive into adaptations first-hand through watching/reading/playing multiple media, and finally develop, individually and in groups, critical understandings of media adaptation through writing.
This course examines some of the most important American films and cinematic innovations of the 1990s and combines some crucial cultural, political, and historical events (e.g. third-wave feminism, discourse of race and ethnicity in the wake of the Rodney King case) with the representation of women across different cinematic genres. Attention will be paid to the rise of female filmmakers such as Julie Dash, Jane Campion, and Kathryn Bigelow.
An introduction to research methods in media studies. Intended as a foundation for thesis and project work for students in the DMP program. Covers subjects such as research design, ethics, people-based methods (ethnography, surveys, interviews) and textual analysis.
Writing of a thesis or production or a project with appropriately researched documentation, under the supervision of the faculty DMP thesis readers or project supervisor.
This course examines mass media 'network television, journalism, advertising, cinema' both during the Kennedy years and after to explore the impact, ideas, ideals, and iconography of this presidency. Prerequisites: MDST 2000 or permission of instructor
From analysis of documentary, narrative film, animation, gaming, experimental video, and social media, the class will provide students with the tools to bridge the gap between media and scientific messages about environmental issues. Students will develop critical tools to understand the aesthetic, environmental and industrial characteristics of different media practices related to some of the most significant issues facing our world.
This course is for students strongly considering careers in news reporting, or news documentary production. We will focus on the higher level techniques involved in finding, reporting, videotaping and writing long-form memorable news stories. Experience in Basic Reporting, student journalism, or reporting internship required.
This course presents approaches to understanding multiple histories of games. Focusing on a central game series, franchise, or genre, students will engage with the history of game development, the impact of game play, and community practices around games. Students will engage with archival research, conducting individual research projects on game histories.
This course aims to provide a comprehensive understanding of television in the Internet era. Employing a global approach to television, we will contemplate and probe the recent rise of Internet portals, VOD, and SVOD services and the varied practices, incipient norms, and content associated with these.